Adam K Dean

Posts tagged with futile

Rocks - Simple turret AI

Published 5 May 2013 in archive with tags unity , futile , gamedev So I've been playing with Unity the last couple of days, and I quite like it. I'm not much of a fan of the scene editor, or any of the GUI stuff, but I've been playing with MattRix's Futile framework and being able to do everything from a code-first perspective is awesome. Continue reading …



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